Modeling for XNA with Blender Part IV
In the final part of the Blender/XNA series, we add two animations to our textured model, load it into the SkinnedSample using the new content processor, and switch between animation clips. Read more »
Building an XNA Skybox with Blender
While you’ll find a lot of skydome tutorials on the net, sometimes you just want a simple skybox. Here’s how to build one in a few minutes in Blender. Read more »
An Introduction to HLSL (Part II)
Continuing on in our exploration of HLSL, let’s look at building a simple shader that applies a texture to a model using UV coordinates. Read more »
XNA
In a previous article we looked at how to use custom shaders...
Code
Another ridiculous failure on the part of Microsoft to understand...
This is a repost of something I put together a couple years ago,...
Context menus are the little popup menus that appear when you...
Blog
I’ve updated my XNA camera component quite a bit. Initially,...
Walaber has released version 1.0 of Gymnast, a physics enabled...
Web
This is a repost of something I put together a couple years ago,...
It’s been almost a year and a half since I started making...
Stromcode Updates
The New StromcodeWe’re making changes to Stromcode (again). We’re moving to focus on game development technologies, the web, PHP and C#. The...




