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XNA

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An Introduction to HLSL (Part II)

Continuing on in our exploration of HLSL, let’s look at... 

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An Introduction to HLSL (Part I)

In a previous article we looked at how to use custom shaders... 

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Building an XNA Skybox with Blender

While you’ll find a lot of skydome tutorials on the net,... 

Code

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Fixing .NET Installers

Another ridiculous failure on the part of Microsoft to understand... 

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PHP Scripting in Win32 Apps

This is a repost of something I put together a couple years ago,... 

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C++/Win32: Context Menus

Context menus are the little popup menus that appear when you... 

Blog

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YotD Update

I’ve slowed down my posting quite a bit, and the reason... 

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Camera Component Update

I’ve updated my XNA camera component quite a bit. Initially,... 

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XNA Gymnast

Walaber has released version 1.0 of Gymnast, a physics enabled... 

Web

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PHP Scripting in Win32 Apps

This is a repost of something I put together a couple years ago,... 

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Making Money on the Internet

It’s been almost a year and a half since I started making... 

News

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The XNA Distribution Beta

Dax Hawkins has posted a 7 page article on GamaSutra about the... 

Stromcode Updates

The New Stromcode

We’re making changes to Stromcode (again).  We’re moving to focus on game development technologies, the web, PHP and C#. The... 

March 1, 2008 | Read the story »

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