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	<title>Comments for Stromcode</title>
	<link>http://www.stromcode.com</link>
	<description>XNA, C++, PHP, Artificial Intelligence, ALife and Game Development</description>
	<pubDate>Sun, 05 Feb 2012 00:49:24 +0000</pubDate>
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		<title>Comment on Modelling for XNA with Blender Part I by Strom modeling &#124; Gilafoto</title>
		<link>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184426</link>
		<dc:creator>Strom modeling &#124; Gilafoto</dc:creator>
		<pubDate>Fri, 09 Sep 2011 14:19:31 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184426</guid>
		<description>[...] Modelling for XNA with Blender Part I : StromcodeMar 10, 2008 &#8230; In this series, we will look at using Blender to build models and assets for use in XNA games. In part I, we build a cube, apply a texture &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Modelling for XNA with Blender Part I : StromcodeMar 10, 2008 &#8230; In this series, we will look at using Blender to build models and assets for use in XNA games. In part I, we build a cube, apply a texture &#8230; [&#8230;]</p>
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	<item>
		<title>Comment on Modelling for XNA with Blender Part I by Animating single bones in a Blender 3D model with XNA &#124; Pros Global TV</title>
		<link>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184425</link>
		<dc:creator>Animating single bones in a Blender 3D model with XNA &#124; Pros Global TV</dc:creator>
		<pubDate>Mon, 25 Jul 2011 00:18:22 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184425</guid>
		<description>[...] Stromcode has a great starter series that I found very useful; however, it is in an older version of Blender and much has changed. It does however explain the concepts well: http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Stromcode has a great starter series that I found very useful; however, it is in an older version of Blender and much has changed. It does however explain the concepts well: <a href="http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/" rel="nofollow">http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/</a> [&#8230;]</p>
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	</item>
	<item>
		<title>Comment on Modelling for XNA with Blender Part I by Strom modeling &#124; Dishisboring</title>
		<link>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184424</link>
		<dc:creator>Strom modeling &#124; Dishisboring</dc:creator>
		<pubDate>Thu, 21 Jul 2011 05:07:04 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184424</guid>
		<description>[...] Modelling for XNA with Blender Part I : StromcodeMar 10, 2008 &#8230; In this series, we will look at using Blender to build models and assets for use in XNA games. In part I, we build a cube, apply a texture &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Modelling for XNA with Blender Part I : StromcodeMar 10, 2008 &#8230; In this series, we will look at using Blender to build models and assets for use in XNA games. In part I, we build a cube, apply a texture &#8230; [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C++/Win32 Tutorials by Rewarding code projects for *complete* beginners &#171; &#171; Programmers Goodies Programmers Goodies</title>
		<link>http://www.stromcode.com/2008/03/01/cwin32-tutorials/#comment-184423</link>
		<dc:creator>Rewarding code projects for *complete* beginners &#171; &#171; Programmers Goodies Programmers Goodies</dc:creator>
		<pubDate>Sun, 03 Jul 2011 22:47:50 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/03/01/cwin32-tutorials/#comment-184423</guid>
		<description>[...] very complex). You want to concentrate on small but useful application programs, such as a Port Scanner. The example there is a little complex, but it&#8217;s one of the best learning projects I&#8217;ve [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] very complex). You want to concentrate on small but useful application programs, such as a Port Scanner. The example there is a little complex, but it&#8217;s one of the best learning projects I&#8217;ve [&#8230;]</p>
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	</item>
	<item>
		<title>Comment on Modelling for XNA with Blender Part I by 3D Anwendungen - Windows Phone 7 Entwicklung - Windows Phone Forum</title>
		<link>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184422</link>
		<dc:creator>3D Anwendungen - Windows Phone 7 Entwicklung - Windows Phone Forum</dc:creator>
		<pubDate>Sun, 26 Jun 2011 21:13:33 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/03/10/modelling-for-xna-with-blender-part-i/#comment-184422</guid>
		<description>[...] kann - z.B. die OpenSource Software Blender. Hier w</description>
		<content:encoded><![CDATA[<p>[&#8230;] kann - z.B. die OpenSource Software Blender. Hier w</p>
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	</item>
	<item>
		<title>Comment on Making Money on the Internet by making money in the internet</title>
		<link>http://www.stromcode.com/2008/03/01/making-money-on-the-internet/#comment-184421</link>
		<dc:creator>making money in the internet</dc:creator>
		<pubDate>Sat, 11 Jun 2011 06:09:58 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/03/01/making-money-on-the-internet/#comment-184421</guid>
		<description>[...] Making Money on the Internet : Stromcode Mar 1, 2008 &#8230; Making money on the Internet is hard вЂ” its just as hard, if not harder, as it was back when people &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Making Money on the Internet : Stromcode Mar 1, 2008 &#8230; Making money on the Internet is hard вЂ” its just as hard, if not harder, as it was back when people &#8230; [&#8230;]</p>
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	</item>
	<item>
		<title>Comment on Intro to Effects and Post-Processing by 2011/03 An Introduction to HLSL (Part I and II) &#171; 3D</title>
		<link>http://www.stromcode.com/2008/03/09/intro-to-effects-and-post-processing/#comment-184420</link>
		<dc:creator>2011/03 An Introduction to HLSL (Part I and II) &#171; 3D</dc:creator>
		<pubDate>Wed, 30 Mar 2011 01:47:27 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/03/09/intro-to-effects-and-post-processing/#comment-184420</guid>
		<description>[...] this project, I’ll be using the same code from theIntro to Effects and Post-Processing article. This code is already set up to drop effects on models and to use effects as [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] this project, I’ll be using the same code from theIntro to Effects and Post-Processing article. This code is already set up to drop effects on models and to use effects as [&#8230;]</p>
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	</item>
	<item>
		<title>Comment on An Introduction to HLSL (Part II) by 2011/03 An Introduction to HLSL (Part I and II) &#171; 3D</title>
		<link>http://www.stromcode.com/2008/04/03/an-introduction-to-hlsl-part-ii/#comment-184419</link>
		<dc:creator>2011/03 An Introduction to HLSL (Part I and II) &#171; 3D</dc:creator>
		<pubDate>Wed, 30 Mar 2011 01:46:01 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/04/03/an-introduction-to-hlsl-part-ii/#comment-184419</guid>
		<description>[...] CC from http://www.stromcode.com/2008/04/03/an-introduction-to-hlsl-part-ii/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] CC from <a href="http://www.stromcode.com/2008/04/03/an-introduction-to-hlsl-part-ii/" rel="nofollow">http://www.stromcode.com/2008/04/03/an-introduction-to-hlsl-part-ii/</a> [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An Introduction to HLSL (Part I) by 2011/03 An Introduction to HLSL (Part I and II) &#171; 3D</title>
		<link>http://www.stromcode.com/2008/04/02/an-introduction-to-hlsl-part-i/#comment-184418</link>
		<dc:creator>2011/03 An Introduction to HLSL (Part I and II) &#171; 3D</dc:creator>
		<pubDate>Wed, 30 Mar 2011 01:45:34 +0000</pubDate>
		<guid>http://www.stromcode.com/2008/04/02/an-introduction-to-hlsl-part-i/#comment-184418</guid>
		<description>[...] CC from http://www.stromcode.com/2008/04/02/an-introduction-to-hlsl-part-i/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] CC from <a href="http://www.stromcode.com/2008/04/02/an-introduction-to-hlsl-part-i/" rel="nofollow">http://www.stromcode.com/2008/04/02/an-introduction-to-hlsl-part-i/</a> [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An iPhone Rant by &#187; iOS Development Optimizations Part 5 &#8211; Referencing Entities Nicholas M. T. Elliott:</title>
		<link>http://www.stromcode.com/2009/02/11/an-iphone-rant/#comment-184417</link>
		<dc:creator>&#187; iOS Development Optimizations Part 5 &#8211; Referencing Entities Nicholas M. T. Elliott:</dc:creator>
		<pubDate>Wed, 16 Feb 2011 17:28:48 +0000</pubDate>
		<guid>http://www.stromcode.com/2009/02/11/an-iphone-rant/#comment-184417</guid>
		<description>[...] done any development for OS X or iOS, you know that apple&#8217;s preferred language is Objective-C.  Their top-level frameworks and APIs all use Objective-C to interface and, while many parts [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] done any development for OS X or iOS, you know that apple&#8217;s preferred language is Objective-C.  Their top-level frameworks and APIs all use Objective-C to interface and, while many parts [&#8230;]</p>
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