Intro to Effects and Post-Processing
March 9, 2008
Let’s learn how to use effects in our game to achieve a highly stylized, unique look to our game. Read more
Horror Rendering in XNA
March 8, 2008
Soon we’ll be looking in more depth at post-processing in XNA, particularly how its done and what you can do with it. In the meantime, I thought I’d show an extremely simple example of using post-processing to get a very specific genre look. Read more
Loading Fonts in XNA
March 2, 2008
Starting with XNA GS 2.0, you can load True Type and OpenType fonts into your XNA project easily. Here’s how to do it. Read more
Game State Management
March 1, 2008
One of the earliest things you need to think about when developing your game is game state management.
Microsoft has graciously included a terrific game state management example, so let’s take a look at it in more depth. Read more
Understanding the Model class in XNA
March 1, 2008
Microsoft has really gone out of their way to provide a ton of cool sample code for you to look at. Nevertheless, it can all be a bit intimidating for someone just getting into game development (even though XNA is definitely your best bet!).
Let’s take a look at the Model class, as that’s the first thing you’re going to need to understand if you want to get your game off the ground. Read more
Stromcode + XNA
March 1, 2008
Since the announcement that Microsoft has finally figured out a way to allow indie developers to distribute XNA games to the community at large, Stromcode will now be focusing on information pertaining to the development of XNA games for XBOX360 and Windows. Read more



