Building an XNA Skybox with Blender
March 30, 2008
While you’ll find a lot of skydome tutorials on the net, sometimes you just want a simple skybox. Here’s how to build one in a few minutes in Blender. Read more
A Reusable XACT Component
March 27, 2008
This isn’t a how-to article, it’s more of a let’s discuss article. Sound and music often take a back seat when we’re developing a game, and maybe we want it to stay that way. How would you go about creating a reusable XACT wrapper class that would suit just about any purpose? Here’s how I did mine. Read more
Intro to Effects and Post-Processing
March 9, 2008
Let’s learn how to use effects in our game to achieve a highly stylized, unique look to our game. Read more
Understanding the Model class in XNA
March 1, 2008
Microsoft has really gone out of their way to provide a ton of cool sample code for you to look at. Nevertheless, it can all be a bit intimidating for someone just getting into game development (even though XNA is definitely your best bet!).
Let’s take a look at the Model class, as that’s the first thing you’re going to need to understand if you want to get your game off the ground. Read more



