Why I’m Developing for iPad
June 6, 2010
I have been pretty vocal in the past about my issues with the app store, Apple, Apple’s development tools, the app market, and so on. Leading up to the release of the iPad, I goofed on it with everyone else, and scoffed at the idea of developing anything for it. And yet, here I am, developing apps for it.
Building an XNA Skybox with Blender
March 30, 2008
While you’ll find a lot of skydome tutorials on the net, sometimes you just want a simple skybox. Here’s how to build one in a few minutes in Blender. Read more
A Reusable XACT Component
March 27, 2008
This isn’t a how-to article, it’s more of a let’s discuss article. Sound and music often take a back seat when we’re developing a game, and maybe we want it to stay that way. How would you go about creating a reusable XACT wrapper class that would suit just about any purpose? Here’s how I did mine. Read more
Intro to Effects and Post-Processing
March 9, 2008
Let’s learn how to use effects in our game to achieve a highly stylized, unique look to our game. Read more
Understanding the Model class in XNA
March 1, 2008
Microsoft has really gone out of their way to provide a ton of cool sample code for you to look at. Nevertheless, it can all be a bit intimidating for someone just getting into game development (even though XNA is definitely your best bet!).
Let’s take a look at the Model class, as that’s the first thing you’re going to need to understand if you want to get your game off the ground. Read more





