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Modeling for XNA with Blender Part IV

March 16, 2008

blender_p4_title.jpgIn the final part of the Blender/XNA series, we add two animations to our textured model, load it into the SkinnedSample using the new content processor, and switch between animation clips. Read more

Modeling for XNA with Blender Part III

March 13, 2008

bpxnapart4.jpgTo this point, we’ve covered some basic modeling and texturing concepts. You should now know how to build a model and UV texture it. In part III, we’ll add a skeleton to a mesh in preparation for animation. Read more

Loading Fonts in XNA

March 2, 2008

matrix-copy.jpgStarting with XNA GS 2.0, you can load True Type and OpenType fonts into your XNA project easily. Here’s how to do it. Read more

Stromcode + XNA

March 1, 2008

XNA Since the announcement that Microsoft has finally figured out a way to allow indie developers to distribute XNA games to the community at large, Stromcode will now be focusing on information pertaining to the development of XNA games for XBOX360 and Windows. Read more

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