TouchArcade: ‘Rogue Runner’ Exemplifies Why App Store Gaming is Awesome
November 26, 2010
TouchArcade wrote a wonderful review of our game Rogue Runner today. After 2 months and 5 updates, it’s wonderful to see our little game take off. Read more
Rogue Runner for iPhone
September 27, 2010
Rogue Runner is an episodic endless run game for iPhone and iPod Touch, developed by Rick Strom (aka stromdotcom) for Glowdot Productions, Inc. Read more
Making an iPhone game using only Interface Builder
April 14, 2009
Can you make an iPhone game using only the interface builder and no additional libraries? Yes, and I’ll show you how. Read more
Modeling for XNA with Blender Part IV
March 16, 2008
In the final part of the Blender/XNA series, we add two animations to our textured model, load it into the SkinnedSample using the new content processor, and switch between animation clips. Read more
Modeling for XNA with Blender Part III
March 13, 2008
To this point, we’ve covered some basic modeling and texturing concepts. You should now know how to build a model and UV texture it. In part III, we’ll add a skeleton to a mesh in preparation for animation. Read more
Loading Fonts in XNA
March 2, 2008
Starting with XNA GS 2.0, you can load True Type and OpenType fonts into your XNA project easily. Here’s how to do it. Read more
Stromcode + XNA
March 1, 2008
Since the announcement that Microsoft has finally figured out a way to allow indie developers to distribute XNA games to the community at large, Stromcode will now be focusing on information pertaining to the development of XNA games for XBOX360 and Windows. Read more



