Top

TouchArcade: ‘Rogue Runner’ Exemplifies Why App Store Gaming is Awesome

November 26, 2010

roguerunnerblog.jpgTouchArcade wrote a wonderful review of our game Rogue Runner today. After 2 months and 5 updates, it’s wonderful to see our little game take off.

Our strategy with Rogue Runner was pretty simple: release a basic game with a good deal of content, our basic idea of how the game should play, but then turn it over to the players.  Whatever they wanted to see in the game, or however they wanted it to play, that’s what we’d do.  The result so far has been two new game modes, tons of new locations, enemies, vehicles and bosses, GameCenter support, new GC and OpenFeint achievements and leaderboards, and a huge to-do list that will probably last us until the end of the observable universe.

It’s been wild and we’ve been loving every minute of it.  It has truly been wonderful to interact with fans and see the response to all the work, time and money we’ve put into this thing.

From the TouchArcade post:

Glowdot listened to all the great feedback that was given in the forum thread, and the first update issued addressed a lot of the gameplay concerns. Rogue Runner was now much more enjoyable to play, and Glowdot vowed to issue content updates at a ridiculous pace. As soon as one update was approved, he would immediately submit the next one that he was working on while the previous one was in review. Two months and five updates later, and Rogue Runner has blossomed into much more than the initial release, and the beautiful thing is that the majority of content is directly inspired by the actual people playing the game.

If you haven’t played Rogue Runner yet, now is a great time. The full game is only .99 and the free LITE version is actually bigger than the 1.0 release of the full game.

Rogue Runner
Rogue Runner Lite

Comments

Got something to say?

You must be logged in to post a comment.

Bottom