Game State Management
March 1, 2008
One of the earliest things you need to think about when developing your game is game state management.
Microsoft has graciously included a terrific game state management example, so let’s take a look at it in more depth. Read more
The New Stromcode
March 1, 2008
We’re making changes to Stromcode (again). We’re moving to focus on game development technologies, the web, PHP and C#.
The old tutorials will be ported eventually. If someone wants to go through them and convert the wiki markup to html, let me know. I’ll be happy to send you the old markup.
Understanding the Model class in XNA
March 1, 2008
Microsoft has really gone out of their way to provide a ton of cool sample code for you to look at. Nevertheless, it can all be a bit intimidating for someone just getting into game development (even though XNA is definitely your best bet!).
Let’s take a look at the Model class, as that’s the first thing you’re going to need to understand if you want to get your game off the ground. Read more
Making Money on the Internet
March 1, 2008
It’s been almost a year and a half since I started making enough money with Glowfoto to allow myself to work on it full time. In that time, the question I’m most often asked is how can I do it too? So I guess it’s time to talk a little bit about how to take that website of yours and bring more in than you are putting out.
Stromcode + XNA
March 1, 2008
Since the announcement that Microsoft has finally figured out a way to allow indie developers to distribute XNA games to the community at large, Stromcode will now be focusing on information pertaining to the development of XNA games for XBOX360 and Windows. Read more



