Coming Up in March
March 16, 2008
As you know, the focus of Stromcode currently is on game development with XNA.
As of this post, I’ve covered a little bit of the basics: the model class, the GameStateManagement sample, and an overview of how to use shaders both on models, and as post-processing effects. I’ve also gone over how to use the open source Blender to build textured, animated models for XNA and use the new content processor in the SkinnedSample to render animations.
So here’s what’s coming up:
- Game in a Day: a full implementation of Tetris in under 24 hours
- Intro to HLSL
- Handling Input
- Audio with XACT
If you have any suggestions — things you want to know about, or things you want to know more about — let me know. Post a comment here and tell me what you’d like me to cover.




Comments
Got something to say?