Why I’m Developing for iPad
I have been pretty vocal in the past about my issues with the app store, Apple, Apple’s development tools, the app market, and so on. Leading up to the release of the iPad, I goofed on it with everyone else, and scoffed at the idea of developing anything for it. And yet, here I am, developing apps for it.
An Introduction to HLSL (Part II)
Continuing on in our exploration of HLSL, let’s look at building a simple shader that applies a texture to a model using UV coordinates. Read more »
XNA
In a previous article we looked at how to use custom shaders...
Code
I have been pretty vocal in the past about my issues with the...
For a project I’m currently working on, I wanted to parse...
Can you make an iPhone game using only the interface builder...
Blog
I am definitely looking forward to developing for Windows Phone...
One of the reasons entrenched Windows users find switching to...
Web
For a project I’m currently working on, I wanted to parse...
This is a repost of something I put together a couple years ago,...
It’s been almost a year and a half since I started making...
Stromcode Updates
The New StromcodeWe’re making changes to Stromcode (again). We’re moving to focus on game development technologies, the web, PHP and C#. The...







