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XNA

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An Introduction to HLSL (Part II)

Continuing on in our exploration of HLSL, let’s look at... 

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An Introduction to HLSL (Part I)

In a previous article we looked at how to use custom shaders... 

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Building an XNA Skybox with Blender

While you’ll find a lot of skydome tutorials on the net,... 

Code

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Why I’m Developing for iPad

I have been pretty vocal in the past about my issues with the... 

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Shortening URLs on the fly in PHP

For a project I’m currently working on, I wanted to parse... 

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Making an iPhone game using only Interface Builder

Can you make an iPhone game using only the interface builder... 

Blog

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Windows Phone 7 Anticipation

I am definitely looking forward to developing for Windows Phone... 

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Want to do ___? Tough.

One of the reasons entrenched Windows users find switching to... 

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Web

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Shortening URLs on the fly in PHP

For a project I’m currently working on, I wanted to parse... 

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PHP Scripting in Win32 Apps

This is a repost of something I put together a couple years ago,... 

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Making Money on the Internet

It’s been almost a year and a half since I started making... 

News

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The XNA Distribution Beta

Dax Hawkins has posted a 7 page article on GamaSutra about the... 

Stromcode Updates

The New Stromcode

We’re making changes to Stromcode (again).  We’re moving to focus on game development technologies, the web, PHP and C#. The... 

March 1, 2008 | Read the story »

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